> The way it works is that when the sun's low in the sky it shines through
more of
> the blue air, which scatters the blue components of the light so producing
the
> reds and yellows you see. I was amazed when I saw that megapov can model
this
> effect! It's not a perfect simulation of a sunrise, but it's pretty close
:)
Are you talking about using scattering media near the horizon?
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